By Kevin A. Ross
"Innsmouth was a filthy rich buying and selling city positioned at the north coast of Massachusetts. Early within the nineteenth century her nice crusing ships traveled the realm looking for exchange and treasure.A sequence of mishaps introduced the city to the edge of monetary damage, however it was once kept whilst Captain Obed Marsh chanced on a mystery resource of gold one of the islands of the South Pacific. Prosperity again to Innsmouth, yet just for a short while. The gold held a value that now, approximately a century later, has left the city a decaying hulk, its diseased citizenry mere shambling parodies of what have been as soon as humans. avoided through its associates, Innsmouth slowly dies.Some whisper that previous Obed Marsh made a pact with the satan. Others understand the reality: the city itself has bought its soul, bringing down a curse and eternally sealing its doom.ESCAPE FROM INNSMOUTH is predicated on H.P. Lovecraft's renowned "The Shadow Over Innsmouth," a haunting story of a virtually forgotten city cursed by means of a blasphemous pact. get away FROM INNSMOUTH includes pertinent information regarding the city and its citizens, maps of vital destinations, and long eventualities. A 17x22 inch gamers' map can be included."
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Extra resources for Escape From Innsmouth (Call of Cthulhu Horror Roleplaying, 1920s)
I slipped my gun away, and tore the sheets off the bed. I caught a glimpse of myself in the vanity mirror. In the eerie red light, I looked like some terrified clown in Hell. I knotted together the sheets and a blanket, then kicked the window out. Above me, I could see the fake Arab minaret hanging drunkenly over the street. It was about fifteen feet above me, but its wooden supports looked inviting. A quick climb up onto the roof, and down the fire escape. Easy. The dead men were silent, and the heat of the flames was growing intense accelerated by the tough old flesh and ratty clothing.
But as usual, Tommy was running at a fair intoxicated clip already and I had to be sober enough to handle the interview with the lawyer. I had an impulse to knock another one back anyway, resisted it for a second and then gave in. That's the way of it. I'm not back in a body for five minutes and I'm all impulses. I could argue that the booze kept my host sedated wherever he lurked at the back of his mind. But the truth was: I became addicted to sensation at the first itch. "Elmo," I said, pleased with the sound, pleased with the sight of the dead man--even pleased with the bite of the fiery hemorrhoid that dictated terms to Tommy's nether regions.
M. and I guess I was dreaming, because I thought I heard a baby crying. I was up, so I decided to go to the washroom. I went--the washroom adjoins the bedroom--and when I was through I heard the sound of a door opening and closing. "There must have been another blackout because I tried to turn on the overhead light. When nothing happened, I felt around on the bed and found my therapist. She was in a deep sleep--we'd shared a bottle of gin earlier, so I grabbed a candle from the nightstand--lit it--and walked out into the living room.
Escape From Innsmouth (Call of Cthulhu Horror Roleplaying, 1920s) by Kevin A. Ross